BI render. I have one object combined from many meshes with their own materials (textures varies from 1024*1024 to 512x512 px). What is the best way for reducing rendertime:
- Left everything as it is
- Bake all to one diffuse texture (1024*1024 or bigger?) and create alpha, specular, reflective, etc. maps to keep things separate
Maybe it doesn't worth it and difference in render time will be bare noticeable?