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Just curious, is it possible to make a proper rotation without tweaking after?

From

From

Too

too

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You need to shear the vertices / edge loops.

Select the edges/vertices in edit mode.

Press CtrlShiftAltS to go into the shear operation.
During the operation you can press X or Y to constrain it to the respective axes. In my example I enter the number -1:

CtrlShiftAltS, Y, 1, -

After that simply extrude in the X direction then scale it to zero along the x axis.

enter image description here

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