I am not a programmer and I don't know what I am doing.
I want to export many shapekeys as OBJ files from an active object. Doing this manually would take an insane amount of time. Unfortunately, I haven't found an existing script that is doing this.
What I want to do: (Blender button: I dont know how to do that)
for each 'shapekey' in the 'acive object': if shapekey is 'hidden' 1. unhide shapekey 2. export 'active object' as "shapekey's name".obj 3. hide shapekey
Updated for Blender 2.8
# Export all 'hidden' shape_keys from all 'hidden' objects in the scene. # Only ACTIVE 'LAYERS' will export objects. import os import bpy basedir = bpy.path.abspath('//') for obj in bpy.data.objects: if obj.hide_get(): if obj.data.shape_keys: bpy.context.view_layer.objects.active = obj obj.hide_set(False) obj.select_set(True) for k in bpy.context.active_object.data.shape_keys.key_blocks: if k.mute: k.mute = False print(k.name) bpy.ops.export_scene.obj( filepath=os.path.join(basedir, k.name + '.obj'), use_selection=True, global_scale=1, axis_forward='-Z', axis_up='Y', use_normals=False, use_materials=False, keep_vertex_order=True) k.mute = True obj.select_set(False) obj.hide_set(True)