I'm making a prototype game of a scrolling shooter game, but I'm having issues with the bullets that the enemy ships will fire. I've set everything up correctly as far as I know, with objects duplicated and edited from the player ship bullets, to work with the enemy ships.
The game functions as expected, the only thing that does not work, is that the enemy bullets are stationary upon being fired, when they should rather move down the screen.
The empty that fires the bullets is a no collision type (obviously), and the bullets are set to dynamic and ghost, although I've tried setting them to stationary and rigid body as well.
I've also tried tweeking the motion, toggling local values and what not. I'm probably missing something really stupid, but I just can't see it...
The bullets and enemy ships are added with an Edit Object actuator, so they are in another layer like they should.
Enemy Ship Fire Logic (Empty object parented to the enemy ship) The property sensors detect a random number from the random actuator, so the ships will fire in a semi-random fashion. Again, the bullets DO spawn as I want them to, but they simply does not move.
I've tried playing both the main game layer as well as the layer the enemy ships are in. They freeze in both. It's only when I play the layer the bullets are in, that they move like they should.