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I'm using Blender Cycles to bake the rendering result into the texture. Yet, I've observed that many parts of the texture is over-saturated, but I could only save the resulting texture image into a png file. Note that my texture image is a 32 bit float, and my rendering setting is set for an EXR output. Yet, I still cannot save the resulting texture as an EXR file instead of PNG.

Thank you!

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  • $\begingroup$ Please clarify. After rendering, when you press F3 over the rendered image, a dialog will pop up where you can choose EXR as the file type. Is the file type dropdown not there. The oversaturation seems to be a different issue, but you can read up on Filmic Blender Addon $\endgroup$ – Leander Jul 27 '17 at 21:04
  • $\begingroup$ No, if I change the saving name to .exr blender automatically changes it to .png $\endgroup$ – foothill Jul 27 '17 at 21:06
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    $\begingroup$ Are you changing only the file name? You have to choose file type from the dropdown menu in the bottom left of the window. $\endgroup$ – Mr Zak Jul 27 '17 at 21:18
  • $\begingroup$ Mr Zak, oh didn't see that one. I could save that in exr format, thanks! $\endgroup$ – foothill Jul 27 '17 at 21:20
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As noted in the comments:

The filetype in the File Browser context can't be changed in the filename area. It has to be set in the dropdown menu in the Save As Image section.

enter image description here

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