I'm using Blender Cycles to bake the rendering result into the texture. Yet, I've observed that many parts of the texture is over-saturated, but I could only save the resulting texture image into a png file. Note that my texture image is a 32 bit float, and my rendering setting is set for an EXR output. Yet, I still cannot save the resulting texture as an EXR file instead of PNG.

Thank you!

  • $\begingroup$ Please clarify. After rendering, when you press F3 over the rendered image, a dialog will pop up where you can choose EXR as the file type. Is the file type dropdown not there. The oversaturation seems to be a different issue, but you can read up on Filmic Blender Addon $\endgroup$
    – Leander
    Commented Jul 27, 2017 at 21:04
  • $\begingroup$ No, if I change the saving name to .exr blender automatically changes it to .png $\endgroup$
    – foothill
    Commented Jul 27, 2017 at 21:06
  • 1
    $\begingroup$ Are you changing only the file name? You have to choose file type from the dropdown menu in the bottom left of the window. $\endgroup$
    – Mr Zak
    Commented Jul 27, 2017 at 21:18
  • $\begingroup$ Mr Zak, oh didn't see that one. I could save that in exr format, thanks! $\endgroup$
    – foothill
    Commented Jul 27, 2017 at 21:20

1 Answer 1


As noted in the comments:

The filetype in the File Browser context can't be changed in the filename area. It has to be set in the dropdown menu in the Save As Image section.

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