I have two textures with transparency and I want them on top of each other with a Diffuse shader below them via the Material nodes in Cycles.
Because I'm using the Material nodes and not the Compositor, I can't just simply use the Alpha Over node.
Here's as far as I got. (Ambient Occlusion is enabled. I need both textures at full opacity.)
My problem seems to be stemming from the fact that I don't know how to combine alpha channels, if that helps.
How do I do this?
(It MUST be done in the Materials node editor.)