I'm fairly new to Blender, and I've been having some trouble figuring out how to correctly rig a model.

Inside the model, I have different bone structures for the legs, arms, head and torso. Those all work wonders.


However, when I pose the torso for example, the root of the other bone structures stay unaffected.


Here you can see that when I move the upper torso area, the root of each arm and of the head stay where they were.

I'm sure this question has already been asked a million times but I'm not really sure how to phrase it without going into detail about it.

A solution I thought of was to use Empties, since I heard that those are used in more complex models to control different structures.

Possible Solution

But I'm now having a hard time figuring out how to parent everything correctly.

Am I on the right track? Has this same question been asked before and I didn't find it? Thanks in advance for your answers.

P.S.: Please do not include the use of anything that can't be exported to a game engine or framework like LibGDX in your answers.

  • $\begingroup$ Possible duplicate of How to re-parent a bone? $\endgroup$
    – Shady Puck
    Jul 27 '17 at 12:39
  • $\begingroup$ @ShadyPuck I'm sorry but no, it isn't. $\endgroup$
    – Guy
    Jul 27 '17 at 12:41

Sorry for asking, I eventually found it. It was actually a lot simpler than I thought! Pretty basic actually, I'm not sure how why it took me so long to notice.

Thanks anyway!



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