I'm fairly new to Blender, and I've been having some trouble figuring out how to correctly rig a model.
Inside the model, I have different bone structures for the legs, arms, head and torso. Those all work wonders.
However, when I pose the torso for example, the root of the other bone structures stay unaffected.
Here you can see that when I move the upper torso area, the root of each arm and of the head stay where they were.
I'm sure this question has already been asked a million times but I'm not really sure how to phrase it without going into detail about it.
A solution I thought of was to use Empties, since I heard that those are used in more complex models to control different structures.
But I'm now having a hard time figuring out how to parent everything correctly.
Am I on the right track? Has this same question been asked before and I didn't find it? Thanks in advance for your answers.
P.S.: Please do not include the use of anything that can't be exported to a game engine or framework like LibGDX in your answers.