HELP! I need to know how to join Bezier curves to a mesh. I am trying to make a car with curved rims and the easiest way was to use a Bezier curve and then to bevel it but I need to join it all together in order to put it in my mod.My car with curved rims


You can do so by converting the curves to meshes then joining all the meshes together. Beware that this is a destructive process and will prevent you from making any further edits to the Bezier profile.

To convert the curves to meshes, select each one, set the preferred resolutions from the Object Data (Curve) panel, these will affect how many polygons your mesh will be made of, then do Alt+C > Mesh from Curve.

Under Blender 2.8+ this is now found under the 3D View header menu Object > Convert > Mesh.

Then, select all the meshes (possibly the car as the latest) and do Ctrl+J to join them.

Please note that this only assigns all the vertices/edges/faces to a single mesh object, but doesn't make smooth intersections or such.

For those use a boolean operation instead.

  • 1
    $\begingroup$ Would add that another way to fuse the meshes after conversion would be touse the boolean modifier if you want to get rid of intersecting geometry, and make them a single solid object. If the two parts has no intersections or if you dont care of intersectiong geometry, join is just fine. $\endgroup$
    – Pyros
    Jul 27 '17 at 11:24

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