When you parent bones to bones, you have options of inheriting rotation, scale and location. But, I don't see those options when I do things like parent an object to an empty or an empty to a vertex. Where are these options?


There is no such option. Objects always inherit their parent's transformation. You can use constraints to selectively copy transformations from other objects to work around this, though.

  • $\begingroup$ There is no direct option, but you could imitate the same behavior using animation nodes $\endgroup$ – Bert VdB May 3 '18 at 13:23
  • 1
    $\begingroup$ Using constraints would be better, as it doesn't need any external add-on. I've updated my answer for this. $\endgroup$ – dr. Sybren May 3 '18 at 13:51

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