2
$\begingroup$

When you parent bones to bones, you have options of inheriting rotation, scale and location. But, I don't see those options when I do things like parent an object to an empty or an empty to a vertex. Where are these options?

$\endgroup$
1
$\begingroup$

There is no such option. Objects always inherit their parent's transformation. You can use constraints to selectively copy transformations from other objects to work around this, though.

$\endgroup$
2
  • $\begingroup$ There is no direct option, but you could imitate the same behavior using animation nodes $\endgroup$
    – Bert VdB
    May 3 '18 at 13:23
  • 1
    $\begingroup$ Using constraints would be better, as it doesn't need any external add-on. I've updated my answer for this. $\endgroup$
    – dr. Sybren
    May 3 '18 at 13:51
0
$\begingroup$

Just to amplify @dr. 's answer, the 'Child Of' constraint gives Object parenting behaviour, with options for each of the basic transforms, in each of the axes.

The 'Copy XXX' constraints give more options: how to combine the target's transforms with the owner's existing ones, and in which space the copied transforms are evaluated.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.