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When you parent bones to bones, you have options of inheriting rotation, scale and location. But, I don't see those options when I do things like parent an object to an empty or an empty to a vertex. Where are these options?

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There is no such option. Objects always inherit their parent's transformation. You can use constraints to selectively copy transformations from other objects to work around this, though.

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  • $\begingroup$ There is no direct option, but you could imitate the same behavior using animation nodes $\endgroup$ – Bert VdB May 3 '18 at 13:23
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    $\begingroup$ Using constraints would be better, as it doesn't need any external add-on. I've updated my answer for this. $\endgroup$ – dr. Sybren May 3 '18 at 13:51

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