I need to make some renders of different objects with the same materials. Each object needs to be rendered alone from different angles and they need to look alike because they are built from the same materials. Also, the lightning should be the same (I'm using environment lighting because the objects contain some glossy parts).
I was wondering what is the most efficient way to accomplish this; if I should put them all in different layers in the same blend file with linked materials and switch manually the layer each time to be rendered, or if I should split them across multiple blend files and somehow link the material + environment light, or if I should use different scenes (I don't know how this works), etc.
I'm using Cycles.
Thanks for your help =)