I understand the gist of model animations and rigs and whatnot, but say I want to make a druid-type character. It would normally be a humanoid but I'd like to make an animation that could allow it to, say, transform into a wolf. Is such an animation possible or is that something that would happen entirely in the code? I'd imagine it would require some sort of system for mapping the geometry of the humanoid model to the wolf model but I have no such knowledge.



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