I made this limboish guy to learn how to create armatures.
I thought I would use instances for the hands, so that when I make changes to the hand mesh, both would update.
After which I learned that you cannot use modifiers with instances. Since being deformed by an armature is a modifier, this seems to mean that instances cannot be part of a skin.
Is there a way to use instances as part of the skin of an armature?
(One way to overcome this would be to "make duplicates real" and then apply the modifier. That would defeat the point though, as changes would no longer be reflected in both hands.)