This question already has an answer here:

Ok, I Don't know how to properly express what I'm looking for, but I'll try:

I have a BEZIER curve like this:

My problem is that in edit mode, the distance from the resolution points isn't constant:

I need to use this curve to animate a follow-path constraint, and the non uniform points lenght results in an unsmooth animation. I already looked at this question: Uniform "density" of bezier segments

But it was asked and answered more than 1.5 years ago. Is there anyway in the new versions of blender to do it? It's alright to create new verts too but the important thing is that the curve doesn't lose its shape. Is this possible?


marked as duplicate by Duarte Farrajota Ramos, cgslav, Ray Mairlot, David Jul 26 '17 at 14:07

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.


You can do the following:

  1. Convert curve to mesh.
  2. Loop Tools -> Space (edges).
  3. Convert mesh to curve.

enter image description here

  • $\begingroup$ sorry, but where is the loop tools -> Space? $\endgroup$ – Fabrizio Jul 25 '17 at 14:50
  • $\begingroup$ @marcus loop tools is an addon that needs to be enabled. $\endgroup$ – cegaton Jul 25 '17 at 15:02

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