[I don´t know if this is a bug only to me or a common problem, for I don´t know why it occurs. I don´t want to active offend against the forum rules!]

Hi Blender users!

I had a problem once before where some edges of my model got jagged with black holes when switching to rendered mode (or actual rendering). Answers I got said that I modeled in too much detail (too small?) and used the combination subdiv modifier/auto smooth/sharp edges wrong. They gave me a video about how the shading system works (eh... which I didn´t really get where the problem was) and that was it.

NOW I have a way more problematic thing. I have a really, really simple scene, check it out. But most of the edges have this annoying jagged problem. I build this model in a higher scale (´cause the last one was too small) - okay, I used the subdiv/auto smooth/sharp edges combination again, BUT: I can turn on/off subdiv modifier, auto smooth, clear the sharp edges/seams, shade smooth/flat, won´t help at all! These artifacts just keep going.

I´m done with this for I really don´t know WHY this occurs. Any help? Please?

Shaded FLAT and zoomed in for a better look on the artifact _jaggededge_closeupFLAT

Thanks all of you beforehand


  • $\begingroup$ I don't see any edges like on your screenshot on that model, but try decreasing End clipping values in the View rollout in the Properties shelf. Also include information about what graphic card do you have, it is possible this is a bug $\endgroup$ – Mr Zak Jul 25 '17 at 9:06
  • $\begingroup$ @MrZak GPU: Asus M5A78L-M LX3 | GPU: NVidia GTX 750 StormX OC | CPU: AMD FX6300 @ 3,5 GHz | 8 GB RAM | Windows 7 Professional 64-bit $\endgroup$ – NGCHunter2 Jul 26 '17 at 7:41

Reduce your clipping distance in the viewport/camera, you have it set to 0.1 - 1000 while you work at around a scale of 1.

If you reduce the clipping distance to something reasonable like 100, the artifacts disappear.

enter image description here enter image description here enter image description here

  • $\begingroup$ How is it set to 10 000 for you? As I downloaded it was 1 000 (which is also too much but will not cause artifacts) $\endgroup$ – Mr Zak Jul 25 '17 at 9:10
  • $\begingroup$ Typo, and still causes artifacts at 1000. i played around with the settings. I updated my post to show the difference between 10.000, 1.000 and 100 clipping. $\endgroup$ – AdamTM Jul 25 '17 at 9:17
  • $\begingroup$ Thanks a lot! That solved it! But why is it causing that though? I mean, I saw people building up scenes with a scale that would need waaay more than 100 for the clipping distance, and they don´t have any problems. $\endgroup$ – NGCHunter2 Jul 25 '17 at 21:52
  • $\begingroup$ If they use higher values for clipping, they dont work on your scales though. The artifacts only appear when you zoom in to almost the smallest scale available in Blender. $\endgroup$ – AdamTM Jul 26 '17 at 9:32

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