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I want to make a scene with many fallen bricks lying around. However, all the bricks cannot have the same colour or texture. What approach can i use to make the bricks look different? Manually creating multiple materials is not an option in this case EDIT: I'm using the cycles renderer

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    $\begingroup$ Blender render or cycles? With cycles there is the object info node like this. $\endgroup$
    – sambler
    Jul 25 '17 at 10:43
  • $\begingroup$ cycles- I will edit the question. :) $\endgroup$
    – mahela007
    Jul 25 '17 at 13:51

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