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This is imported from World of Warcraft, and the first thing I noticed when applying materials was that some textures had some transparency even though they probably shouldn't. In material view these look fine, but in rendered view, they almost become black. This example shows the roof specifically, but you can also see the walls become dark. enter image description here I'm somewhat new to blender and 3d in general, but I'm not completely new and I have never seen this before. enter image description here I've tried adding more light, but the textures still appear dark. Also, it might be hard to see, but in the second picture I circled a banner that seems to be bugged out, so that's sort of a side question, since that texture actually needs alpha. I'm also really new to this site so I need a little help uploading the file, it's late and I honestly don't know how.

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  • $\begingroup$ Try disconnecting the displacement node, why is that there anyways? $\endgroup$ – AdamTM Jul 25 '17 at 11:48
  • $\begingroup$ The displacement is just there to add some detail since WoW's textures don't have much. I will try this but I'm currently traveling so I won't be able to for a while. $\endgroup$ – shellfire Jul 25 '17 at 13:42
  • $\begingroup$ I understand that the displacement is there to add detail, but why through displacement and not bump or normal? And you connected the color node directly into the displacement node, which makes little to no sense. $\endgroup$ – AdamTM Jul 25 '17 at 13:45
  • $\begingroup$ I'll try that once I get back from traveling in about 10 days. Do you have any idea why the texture in the first image is semi transparent like that? The textures that don't look like that are the ones that work fine. $\endgroup$ – shellfire Jul 25 '17 at 19:04

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