I have a Cycles scene with textures and diffuse materials. Now, I want to render images without any "shading." So, the pixel values of the images will be just the texture and diffuse value of the surface.

How can this be achieved?

Thanks in advance!

  • $\begingroup$ I solved this question by referring to this question $\endgroup$ – foothill Jul 24 '17 at 21:43
  • 2
    $\begingroup$ @cegaton You closed the question just a second before I pressed 'Post Your Answer' button. Damn! But you have a Cycles golden badge, so I won't argue. Respect! $\endgroup$ – Paul Gonet Jul 24 '17 at 22:57
  • $\begingroup$ @cegaton yes, please. After I post it you may close it again (since the OP found the right answer). I just want to post an answer I prepared. $\endgroup$ – Paul Gonet Jul 25 '17 at 15:15

I'll show you two solutions:

  • mix the Transparent and Emission shaders with the Is Camera Ray of the Light Path node as a factor enter image description here

  • do the same as above but without Transparent node and uncheck the Shadow checkbox in the Cycles Settings panel of the Object header enter image description here

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