I'm using subsurf modifier for my models. Following to some documentation, I put subsurf on the bottom of modifier stack for better deformation.
To use this model in Unity or other environments, subsurf modifier must be applied(or automatically applied when export as .fbx). But this causes undesired distortion when I rotate bone in Unity.
I assume that's because modifiers priority is swapped. In other words, this situation is equal to
in Blender. What I want to know is how to keep smooth distortion out of blender(environment that cannot keep modifier stack information).