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I'm trying to rig a character but one of the gloves won't rig properly: instead of following the finer the bone is on it follows the finger that is next to it how do I fix this?

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I have the rig here

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I didn't exactly understand what bone part is not following what instead of what, but I checked your file and R and L gloves are weighted completely different... if one glove behaves well, you should apply the same weights (eg see How can I mirror weight painting? or Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?)

Here is the comparison I did (I had to open twice your file in two different blender instances aside)

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