I have an object constrained to follow a path. The path is a Bezier curve with many control points. This is working fine. Except the object takes the bends in the Bezier curve at a constant speed. It should decelerate as it approaches the bend and accelerate as it moves away from the bend.
I decided to solve this by adding keyframes and tweeking the f-curve. If I add a keyframe at the frame where the object reaches the control point, I can tweek the curve at that point.
I am doing this by scrubbing the timeline. I guess when the control point is and place the keyframe at that frame. If I guess wrong by too much, the object will slow down and speed up at the wrong times.
Is there some way to exactly match the point in time when the control point is reached? If not, is there some other clever way to solve this problem?