I am faking sci-fi towers with windows on each floor by using a procedural texture, but I can't get it to be horizontal instead of vertical.
This is the node setup right now:
This question seems to be about the same thing but for one, I can't read the nodes (which is why I squished the node layout horizontally so all the print is visible in the screenshot), and two, my best stab at copying it doesn't seem to do anything.
So how do I rotate the stripes 90 degrees so they form neat horizontal bands around the axis of the tower? When I change the numbers in the Rotation column of the Mapping node, nothing happens.