I have this scene where I modeled a tank for Unity, it is two objects, a top and a body. I unwrapped them in blender, made textures in zbrush, Now I want to make sure the seams look alright in blender before I export to Unity. I bring in the texture. I select all the entire body model and all the points in the UV editor and the 3d viewport. I set the display to textured. Nothing happens. I try pin and nothing happens. I have been messing with this way too long. I think Blender is broken but I really hope I just missed something.
Here is a screen shot.