So I'm new to blender, and I've been working on a project with a tutorial. (some of you might know this)
I was going through quite smoothly until I noticed that no matter where I place my light, the rendered version appears the same. (directly above the objects) I tried different types of lighting, different brightnesses, (light is currently at around 4.000 brightness) nothing works. But if I delete the light, it becomes dark and grainy. (I checked on the side bar, there are no other light sources or objects..)
Even if I put the light source under my objects, the rendered version appears the same.
Am I doing something wrong? Why can't I change the direction of the light?
Uh.. Since I'm not allowed to post more than 2 links, I'll just post extra info here (also replying to @bertmoog)
I tried changing the light types, but they all do nothing (except for Sun, of course, and Hemi, which is interpreted as Sun for some reason) The brightness is set on 4.200, color set to white, shadows enabled, etc. But it still won't do anything. As you can see, nothing appears in the preview.
EDIT: I found that by rotating the sun to point where I want it to, it works almost like normal point lighting (sorta). This pretty much solves my problem, but still, why won't the other lighting modes work?