This may be a subject that is over-hashed, but I can't seem to get this nailed on a particular model I'm doing which as a some rather complex curves in it. A rather silly thing (that I can't get it right), but, there it is. Maybe I've over-thunk it.
Caveat: still quite the Blender noob.
I simply can't get rid of the faceting that occurs with this particular piece.
- subsurf, using simple (catmul-clark destroys the piece), which doesn't go quite far enough.
- edge split modifiers.
I built the triskele's using bezier curves which I then changed to a mesh in order to build the solid. I'm not too familiar with the bezier functions and whether then can be used (in this case) to make the proper solid (I've saved them so can revert to them).
The ring & triangle are also bezier parts (the triangle made via the cutouts), and also converted to a mesh.
I'm open to suggestions. Two images attached to show the faceting problem.
//s// Jon C. Munson II