This is my first week using Blender, I started off watching a ton of Blender Guru's tutorials and created his PBR Dielectric and PBR Non-Dielectric Shaders.
I've been trying to use the shader nodes I created to add some texture to my model. I unwrapped the object and chose a base color just for reference. When exporting the model into Unity, there is no color nor metallic shine.
Now I understand I could easily just choose a color in Unity, but for this example I added in the PBR Shader for Metal, when rendering inside Blender itself, the object looks exactly how I want it to look in Unity. Is my understanding of nodes in general incorrect? Do they not export data?
I've watched a video on Texture Baking, but truly didn't fully understand it nor when to correctly use it. If I want to use my shaders do I actually have to texture bake the material? In the video I watched about Texture Baking the tutorial creator said something to the extent of: Once you've texture baked a material, the material won't react and change in any other lighting setting. Did I just completely misunderstand this?
Is it correct that If I Texture Bake an object, If imported into Unity, the lighting will have 0 effect on it? If so do I just need to make sure my lighting while I texture Bake is perfect for how I want my Object to always look?
I searched for almost 3 hours, couldn't find anything. I really hate being a nuisance, bothering people and asking a ton of questions but I've hit a brick wall. Thank you SO much ahead of time, for anybody who takes the time to give me any help.
-Jack