1
$\begingroup$

Why is this happening? I am using subsurf,mirror and shrink modifier

Thanks enter image description here

$\endgroup$
1
  • 1
    $\begingroup$ What is happening? $\endgroup$
    – TeaCrab
    Jul 20, 2017 at 14:06

1 Answer 1

2
$\begingroup$

It's difficult to tell without more information, but it looks like you just have a broken mesh.

Simply select the two vertices and press Alt + M to merge them together to create a quad:

enter image description here



EDIT: As far as closing up the back seam...

Just create Tris on the bottom by selecting three vertices and pressing F to fill.

With the Merge Vertices option enabled, it will automatically connect both sides of the Mirror Modifier:

enter image description here

You can Ctrl + RightClick to select a series of vertices at the seam and just pull them over to connect since you've enabled Merge.

enter image description here

$\endgroup$
11
  • $\begingroup$ I know but what is causing that?because I have a lot of them $\endgroup$ Jul 20, 2017 at 14:24
  • $\begingroup$ mabye because when I unite some of them i select all 4 corners and then F? $\endgroup$ Jul 20, 2017 at 14:25
  • $\begingroup$ @VladIlisan - Yes, that can definitely create the illusion that they're joined but the process of modifying the mesh shows that they're unconnected. $\endgroup$
    – bertmoog
    Jul 20, 2017 at 14:27
  • $\begingroup$ @VladIlisan - if you could upload your .blend I could take a look: blend-exchange.giantcowfilms.com You could also remove doubles before modifying. $\endgroup$
    – bertmoog
    Jul 20, 2017 at 14:33
  • $\begingroup$ thanks man!Removing doubles did the trick...but how can I stop creating them? $\endgroup$ Jul 20, 2017 at 14:49

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .