I've been trying to get better at making armors in Blender, starting with helmets. The one thing I can't seem to wrap my head around is the correct / a proper way of going about extruding / raising certain areas when the geometry of the area isn't perfect itself.
My main trouble has been around the eyes of a helmet. I want to add some depth around the eyes and I can't seem to come up with a better way than adding a ton of loop cuts to be able to create a desired area good enough to extrude.
I created a quick example of what I'm referring to. Most of my helmets don't have perfect geometry, I seem to end up with quite a bit of triangles, so it's near impossible for me to extrude some of those projects.
Any help or advice is greatly appreciated ahead of time. Thank you