# optimize blenderswap models for unity (mobile use)

i like some of the models on blender swap but the issue most of them have the models as separate meshes and materials therefore it will be a lot of overhead on mobile performance, is there an easy way to open the file in blender and make all the meshes as one object with one material , and if there is also an easy way to reduce number of verts it will a lot of help?

• There are lots of different ways to achieve what you want, but non of them are trivial, or immediate one-button-press-and-be-done-with-it processes Jul 19 '17 at 17:20
• A, A, Ctrl + J. Jul 20 '17 at 21:41