My script generates about 400 objects. If I run the same script twice, I notice the object count remains the same, but the memory allocated does increase substantially.
I thought it was my code (and it may still be), but can someone explain why the following piece of code causes a small (but noticeable) memory leak?
This is after I hold both Alt+P (which runs the script) and I keep my eye on |Mem:11.12M| on top of the blender UI. It increases by .01M every ~5 seconds.
if __name__ == "__main__": print('hello')