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This question already has an answer here:

Hello all i'm trying to do is get this sphere enter image description here

to be unwrapped as a perfect square to fit into the image i've been playing around with the uv settings can't seem to figure it out if anyone here knows how to do that please let me know thanks.

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marked as duplicate by Duarte Farrajota Ramos, cgslav, Ray Mairlot, David Jul 19 '17 at 12:53

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ Also see blender.stackexchange.com/questions/10741/… $\endgroup$ – Duarte Farrajota Ramos Jul 19 '17 at 4:10
  • $\begingroup$ nope i read that already didn't help also don't mark my post negative quit judging stuff so fast young man thanks have a good day $\endgroup$ – Waka Flocka Jul 19 '17 at 4:44
  • $\begingroup$ @WakaFlocka - I'm really curious what about the first post didn't help. It's exactly what you're asking for isn't it? If not, please add more info. $\endgroup$ – bertmoog Jul 19 '17 at 4:53
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    $\begingroup$ @WakaFlocka Please don't dismiss those that are trying to help you without explaining what didn't work. $\endgroup$ – cegaton Jul 19 '17 at 5:13
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I personally like to think of this backwards

enter image description here

see this link or this other one that mean starting with an unwrapped plane and making a sphere out of it, to avoid using a UVsphere and the triangle fans at the poles.

But if you want to use a UVsphere here's an alternative:

In edit mode go to front back or a side view, chose an edge loop and mark a seam.

Switch to face selection and choose a face adjacent to the seam, that will make it the "active face".

Press A to deselect everything and press A again to select all. You will see that the previously selected face is still the active face.

Press U to unwrap, and choose "follow active quads" and then press on OK using the default values

enter image description here

That will give you a perfect grid UV map, but the map will be much larger than the UV space.

enter image description here

you can scale it down to fit within the image you want to use.

enter image description here

enter image description here

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  • $\begingroup$ ok now i get an error puu.sh/wNlDW/82d38a89ca.jpg why is this happening exactly? $\endgroup$ – Waka Flocka Jul 19 '17 at 5:21
  • $\begingroup$ that is a different question, please ask in a different post. $\endgroup$ – cegaton Jul 19 '17 at 5:23
  • $\begingroup$ no i did what u posted mark seam select face unwrap follow active quads with default settings and i get that error puu.sh/wNlDW/82d38a89ca.jpg this is from this post $\endgroup$ – Waka Flocka Jul 19 '17 at 5:24
  • $\begingroup$ great answer, but my sphere is made of triangles, so I can't follow active quads. If only there was an option to follow active triangles. $\endgroup$ – Sean Bradley May 18 '18 at 11:57
  • $\begingroup$ @SeanBradley Please use the ask question link at the top of the page. $\endgroup$ – cegaton May 18 '18 at 13:45
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I'm putting this here for completeness because I haven't seen it on BSE. You can also use the Sphere Projection option in the Unwrap menu.

enter image description here

Then in the Tool Shelf set the Direction to Align to Object:

enter image description here

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  • $\begingroup$ It works for me. not only spherical but also irregular sphere shapes as well. Thanks $\endgroup$ – David Dimalanta Aug 14 at 5:26

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