How do i rotate a set of models(created from main model, i call them submodels, the project i am working on is a car mod for a computer game(Beamng [Link for forum post],
Basically i imported the model from a website(after i got permission from the site, provided i dont make any profit for the end project and it will be avaible for everyone(everyone who owns the game legally atleast)
When i imported the model, it got rotated 0.6 something degrees in W/E directions, how do i rotate whole model to 0 degrees(as it should be)?
I know i could like join the submodels(set of models making a car body, eg chassis, doors, bonnet, lights, glasses) whit ctrl+J, but that might/will break my UV maps and all the job i have done on it....
These are the files of the model i have right now, part of the original problem was fixed(model rotation, but axis rotation still remains)