Let's say I have several objects and I want to parent them to a plane that has an ocean modifier on it. The problem I'm having is that the objects move as a group instead of independently of one another. So if I have a sphere, a cone, and a cylinder and I want the ocean to consist of these objects, I would like them to all be a part of the ocean and move independently of one another, but I get one of two results:
1). The block of objects do not move independently, they move as a block
2). I can get independent movement, but only if I delete object by object until I realize I'm just down to one.
I've tried to parent objects to individual vertices, but it didn't work.
Here are the steps I followed:
Line up all objects in the order I want them
Select all objects and select plane last. Parent objects to plane (ctr + p) (I've also tried going into edit mode on the plane and parenting one object to one vertices)
- Under the object panel, I used Duplifaces to duplicate according to vertices (I've also tried faces)
- I added an ocean modifier to the plane, set my resolution, depth, etc
But all objects move together as a bunch of small groups. This first image shows an example of how I might want the line-up/order to be. The second image shows a what this looks like if I parent the objects to the verts. Notice that they move in groups. The only way I can hide it is by making the resolution really high, but that is going to cost me in verts/rendering load.[![Objects I want moving independently][1]][1] [![enter image description here][2]][2]
Edit: Duarte's solution down there works very well, but there's one issue in that the objects overlap one another. I'm using a 4x4 group and have the following settings/followed the following steps:
- Create plane
- Modify the plane with an ocean modifier
- Group target objects together (I'm using a 4x4 configuration)
- Add particle system
- Under Particle System > Emission add a high number (I chose 5,000). Also, select "Verts" and tick the box for Use Modifier Stack
- Under Particle System > Render: tick boxes for "Unborn" and "Die." Also, the target group in the "Dupligroup" field
- Under the Ocean Modifier, mess with settings to suit your project. (I've got my resolution at 4, choppiness and scale are at 1, smallest w at .01, wind velocity at 30). The biggest thing here to mess with is probably the resolution.
I have three unique objects and it looks like they are overlapping and I can't figure out how to keep them from doing so. I mess with resolution, tick on and off things like global, but no luck. Here's an image of the current issue. You can see the image highlights both a blank space and a space where objects overlap. Edit: just kidding, Stack exchange won't let me post a third photo because my reputation is less than ten, so... you'll have to go off of description.