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This question already has an answer here:

Hi guys i'm having a small issue here trying to get my mirror modifier to work, I believe it has something to do with the origin point but being new to blender I don't have the know how to fix this problem. If someone could point me in the right direction that would be incredible.

Thanks guys.

https://drive.google.com/file/d/0B88dKYvqd3wOM1hkbGlYNkhPUk0/view?usp=sharing

enter image description here

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marked as duplicate by cegaton, Community Jul 18 '17 at 15:50

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ I can't look at the file right now but did you apply rotation? $\endgroup$ – Aoradon Jul 18 '17 at 15:33
  • $\begingroup$ This question has many duplicates, for example one and two. Please do a search before posting a question $\endgroup$ – Nicola Sap Jul 18 '17 at 15:39
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Your mesh has been rotated in object mode:

enter image description here

To apply its rotation (i.e. making it retain its orientation while havin the angles all set to zero) use Ctrl+A.

Read:Why is it important to apply transformation to an objects data?

When you do that, the viewport's axes will match the object internal coordinates and the Mirror modifier will work as you'd expect (you may need to change the axis you're currently using for mirroring)

enter image description here

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  • $\begingroup$ This has worked perfectly, thank you for your help. When the wait time has finished i'll mark this as correct. Thanks again. $\endgroup$ – G.Hamton Jul 18 '17 at 15:37
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your mesh is rotated, the mirroring is being done on its local axis.

Apply your rotation with CTRL+A and select rotation.

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