The transparent texture enter image description here

Rendering result enter image description here

Material setup

ImageTexture [Color] ------- TransparentBSDF --------|
                |                                    |---- MixShader-----SurfaceOutput
                |---------------DiffuseBSDF----------|      [Frac]

It seems the dark edges come from nowhere...

  • $\begingroup$ That way the fog turns into air and the air turns into fog, but the dark edges still exist. btw, I used gimp's eraser to clean up the boundary so that they appear more natural. Was I doing it right? Will the eraser remove the alpha value as well? But the strange thing is this image still appear to be transparent when I open it in photo viewer. $\endgroup$ – Davis Jul 17 '17 at 22:25

Switch the order for diffuse and transparent

enter image description here

  • $\begingroup$ Thanks. I figured it out. I shouldn't plug the color output to the input of the transparent BSDF $\endgroup$ – Davis Jul 17 '17 at 22:28

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.