NOTE: I'm new to Blender/3D modeling, and this is my first project.
Here is a mesh of a clone trooper from a game from 2005 that I'm trying to "modernize." This hexagonal prism on his back is supposed to be more of a cylinder, but due to it's low-poly nature, it's obviously not. I've tried subdividing and smoothing the rectangular faces, but it bows the cylinder out in the middle as well as messing up the 90 degree angles between the rectangular faces and the hexagonal faces (possibly in an attempt to smooth those angles? which I don't want).
What's the best way to achieve a more cylindrical shape without having to manually bisect each face and translate the sides diagonally to make it more round? (If this is the only way, how can I perfectly translate the sides on the X and Z-axis EQUALLY so that I don't have to eyeball it?)