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I downloaded a 3d motorbike from unity asset store. But its facing forward along -x-axis. All the parts are separate as children of a main object. I would like to fix it so that its facing along z-axis by default. How can this be achieved in blender?

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I'm assuming you are importing a .fbx file but even if you are not these setting are available on some other format imports. Simply select the orientation before importing enter image description here

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