I saw that Blender 2.79 has the ability to save objects in properties using their id's. However, due to the limited documentation i can't figure out what i am doing wrong. I have included the code and the release notes where i found it below. Any help would be awesome!
class MyPropertyGroup(bpy.types.PropertyGroup): custom_1 = bpy.types.Object custom_2 = bpy.props.IntProperty(name="My Int") bpy.utils.register_class(MyPropertyGroup) bpy.types.Scene.id_objects = PointerProperty(type=MyPropertyGroup) # Call doesn't work bpy.context.scene.id_objects.custom_1 = bpy.data.objects