0
$\begingroup$

I want a particular material on my mesh to be transparent and not write to the z-buffer so that other parts of the same mesh can be seen through the material.

Here's a quick idea of the problem:
plane with glass cockpit

inside the cockpit

How might I make it so that I can see the cockpit internals through the glass from the outside?

$\endgroup$
2
  • 3
    $\begingroup$ It is not very clear what you are trying to achieve. How are you rendering this? Why write to the Z buffer? Isn't a simple transparent material enough ? $\endgroup$ Commented Jul 15, 2017 at 12:18
  • 2
    $\begingroup$ If the goal is just to make a transparent material, enable Z-Transparency for the material and bring down the value for Alpha. $\endgroup$
    – user1853
    Commented Jul 18, 2017 at 4:23

0

You must log in to answer this question.