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I want a particular material on my mesh to be transparent and not write to the z-buffer so that other parts of the same mesh can be seen through the material.

Here's a quick idea of the problem:
plane with glass cockpit

inside the cockpit

How might I make it so that I can see the cockpit internals through the glass from the outside?

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    $\begingroup$ It is not very clear what you are trying to achieve. How are you rendering this? Why write to the Z buffer? Isn't a simple transparent material enough ? $\endgroup$ Jul 15, 2017 at 12:18
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    $\begingroup$ If the goal is just to make a transparent material, enable Z-Transparency for the material and bring down the value for Alpha. $\endgroup$
    – user1853
    Jul 18, 2017 at 4:23

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