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I just can't get the new denoiser feature to work for me. It producers weird "halo" type of smears even when I put the feature strength to something like 0.05, am I doing something wrong? Because everyone is praising it to work but I just can't get it optimized for my needs.

enter image description here

enter image description here

Blend File:

UPDATE, with those settings below, I was able to get this:

enter image description here

enter image description here

Not sure if I should be happy, will try to tweak even more

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  • $\begingroup$ We need more info about your setup. How many samples are you using? $\endgroup$ – Josip Kladarić Jul 14 '17 at 20:38
  • $\begingroup$ 500 samples, rendering with GPU, tiles 216 by 216, 25 tiles. Image res 1080x by 1080x $\endgroup$ – TmkDigital Jul 14 '17 at 20:40
  • $\begingroup$ Are those balls out of focus on purpose ? $\endgroup$ – Josip Kladarić Jul 14 '17 at 20:43
  • $\begingroup$ yes they are, Apature is set to radius, and distance in 87cm $\endgroup$ – TmkDigital Jul 14 '17 at 20:45
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    $\begingroup$ You can reduce the number of samples and increase the Denoising radius. Because of the strong DoF the radius blurs only pieces of the blured image at a time. Increasing the radius will help blend the whole thing better and stop producing the halo effect. $\endgroup$ – Josip Kladarić Jul 14 '17 at 21:22

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