I have never used Blender, so I'm totally new to the software, but today a friend of mine asked me to use my computer to render a picture for him since he doesn't have a powerful PC. So he gave me the file and told me what to do: For both the two star-shaped bushes and the small ball-shaped bushes, I had to:
1)Select the object with the right click of the mouse 2)Click on the icon with the stars (the particle system) 3)Click on Display modifier in the viewport 4)In Emission, increase the number up to 100k
Then, I had to set a resolution of 6000 on x-axis and 4080 on the y-axis and start the render. The resolution must be so high because the picture is going to be printed on 6mx4m rollups.
My PC's specs are:
- i7 920 @4GHz (4 core, 8 threads)
- 12GB DDR triple channel @1600MHz CL9
- nVidia gtx 1070 AMP!Extreme 2GHz on the GPU and 9000MHz on the 8GB of GDDR5
- SSD 850 pro
- HX750i 750 W PSU
- Windows7 Ultimate x64 I have downloaded the last 64bit version of blender.
Every time I try to render, I'm getting the "out of memory error" before the render even starts (I get it when it starts to apply textures, I think, but I'm not sure). I would like to know if there is anything I can do (is my PC not good enough or is a picture problem?). I will attach a screenshot of the image (the original is 3,9 GB and when I open it, 11GB of ram are used). If you need more information about the picture tell me where to find them and I will report them. I also tried to render with my GPU but I get the same error even if both AIDA64 and GPU-Z tells me that only 2GB of GDDR is being used.