I've been lurking on the forum for a long time. I'm not exactly new to blender, but I haven't started so long ago. And I happened to run into a problem that I couldn't find the solution for on the internet or by myself.
When setting up my rig for my humanoïd character (semi-realistic woman), I notice than when I bend her back, her stomach deforms in a weird way and becomes smaller when it should be sticking out a little bit. I've tried to craete more bones with stretch to constraints but it results in just making "ripples" on the stomach and looks even worse.
Here are the screenshots:
I think that my topology, although not perfect, is pretty good. And i've had the same problem and all of my other humanoïd models.
Do you have an example of a rig I could set up or of a deformer I could apply or is it normal?
Thank you in advance.