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I know I can go to User Preferences, System, OpenGL, and disable mipmaps, but it doesn't seem to work, because the texture stays blurry.

Is there another way of doing that?

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  • $\begingroup$ restart blender? $\endgroup$
    – Vader
    Commented Apr 9, 2014 at 19:50
  • $\begingroup$ Are you trying to disable mip mapping in the viewport or in the render? $\endgroup$
    – gandalf3
    Commented Apr 9, 2014 at 19:50
  • $\begingroup$ Viewport, and already restarted $\endgroup$ Commented Apr 9, 2014 at 19:52
  • $\begingroup$ It works fine for me.. Could you upload an image/blend which has this issue? $\endgroup$
    – gandalf3
    Commented Apr 10, 2014 at 1:01
  • $\begingroup$ dropbox.com/s/ux9t922rt2adg22/untitled.blend I am using a background image $\endgroup$ Commented Apr 10, 2014 at 9:54

1 Answer 1

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It worked by disabling the generation of mipmaps with the GPU, in User Preferences

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