I know I can go to User Preferences, System, OpenGL, and disable mipmaps, but it doesn't seem to work, because the texture stays blurry.

Is there another way of doing that?


closed as off-topic by iKlsR Jun 3 '14 at 17:30

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "This question is too localized in its current form and is unlikely to be applicable outside of a very narrow context. Consider broadening the scope of this question in order to make it more useful for future users of the site." – iKlsR
If this question can be reworded to fit the rules in the help center, please edit the question.

  • $\begingroup$ restart blender? $\endgroup$ – Vader Apr 9 '14 at 19:50
  • $\begingroup$ Are you trying to disable mip mapping in the viewport or in the render? $\endgroup$ – gandalf3 Apr 9 '14 at 19:50
  • $\begingroup$ Viewport, and already restarted $\endgroup$ – someonewithpc Apr 9 '14 at 19:52
  • $\begingroup$ It works fine for me.. Could you upload an image/blend which has this issue? $\endgroup$ – gandalf3 Apr 10 '14 at 1:01
  • $\begingroup$ dropbox.com/s/ux9t922rt2adg22/untitled.blend I am using a background image $\endgroup$ – someonewithpc Apr 10 '14 at 9:54

It worked by disabling the generation of mipmaps with the GPU, in User Preferences


Not the answer you're looking for? Browse other questions tagged or ask your own question.