Hey I have a problem basically I have a HumanBody Mesh and I have a bone structure/armature. The armature is one that I used for a lot of animation.
I used to have a old body-mesh the used to be on this armature but now I want to switch it out for a new body mesh. Im trying to attach the body to the armature but the new body is in a different "pose" than the armature. And I can't change the armature's positioning in edit mode because if I do than all the animations. I previous created for it will be messed up and not work.
So to simplify my problem basically when I select the mesh then selected the armature than press Ctrl + p. To parent with Automatic weights I get this picture below all I need the mesh to do is stay in the same place it was before:
I meant (crtl + p)
The arms go upward in instead of staying where they were. I know I can go to edit mode and match the armature up like that but than my animation will be messed up. Is there a why to do it with out changing it in edit mode: