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I'm currently learning modeling for my game, below is a mesh I'm working on which will be part of my character model for unity.
I suspect the scaling in the front face will cause some distortion for the connecting faces, so I use the mesh clean up tools split non-planar faces
So the connecting two faces are indeed non-planar faces. I tried to fix it but there's no easy way at least for my current knowledge of modeling. Should I take care of it before I export it to Unity or this kind of non planar face is OK for game models?
I tried to google answers about non planar faces in modeling, the information is mixed as some articles saying non-planar faces are no but some post also says non-planar faces especially for biological objects are not something to be concerned as game engine will split them to triangles eventually, so I'm confused.
Edit: I have read the post Flat quads (or, why is my mesh so funky?), I think my problem here is: this mesh is gonna be a part of a mech, and I also want to keep the polygons low so I'm not sure if subdividing/smoothing it is the way to do it.