I'm currently trying to get a tiled material to follow flush along different faces, but they are stretched.
http://i.imgur.com/C36tqR6.png
I would like the squares to continue in the next smaller section of the object, but they are stretched. I've tried many different methods of unwrapping the UV, but I have no idea what else to do or what to search for.
Exporting to .fbx for use in UE4 if that helps.