I have a stack of 2D images that I would like to render as a 3D object. Essentially, each image is a slice of a 3D object such that, if stacked along the z-axis, would make a 3D object.
EDIT
I want to maintain the color of the image while making black transparent, like in the model below. I have a stack of images that (when stacked) look like that model.
EDIT 2
I would like an actual 3D model. I couldn't get the voxel texturing to work. Blender didn't seem to like the fact that there was color. Below is an example of one of the slices:
Things I've tried/ruled out:
- Voxel texturing of an object (I'd like it to be a 3D model, I also couldn't figure out how to color this)
- Surface modeling (this doesn't preserve internal structure (duh) but also doesn't preserve color)
- Import images as planes (this was suggested to me and I couldn't get it to work, although it seemed like this was not the result I'm looking for either)
The help is appreciated. I'm open to doing any and all scripting; I'm comfortable with Python and image processing but not so much with Blender.
union
modifier to connect all these cubes into one mesh. (4)[optional] Loop through each vertex enforcing that it have only 1 color. $\endgroup$