So, I was in very early stages of some modeling I was creating as a favor to a company called "Atomz Lab". I was to create and 3D print their mascot (A young boy wearing an atom T-Shirt, holding a graduated cylinder full of a orange substance).
It was essentially something I could add to my portfolio.
But very early on, while I was still working on the basic shape and detail of the head, I ran a quick test, to see if the hair would export like in material mode, or how it did post render.
After converting the particle system into a mesh and exporting it as .obj and .mtl files, I loaded it up into 3D Builder, only to find just the head. My hair object was gone. After several other attempts, I finally gave up and decided to post this for answers.
I believe the problem could either be contributed to the limitations of 3D Builder, or that Blender exports converted meshes from hair particles in some sort of format only it can read.
After exporting the .obj and .mtl files, I opened them up in 3D Builder.
I really need some help. If any of you know the answer, on how to bring converted meshes into 3D Builder, please let me know.