I'm still quite new to Blender and video editing but I'll do my best to provide as detailed of info as I can.
The issue I'm dealing with is I used a screen recorder to record audio for the voiceover for a video I'm making. I then went to edit out the cuts and add in still images I'd created for this video. As soon as I start adding in any images and making any cuts in the audio, the audio gets very random and will sometimes play back faster then normal, and when I pause and hit play, it will start playing several frames back, causing the audio to go out of sync with the current frame. Let's say I'm on frame 580 when I pause. When I hit play again, the sound will start playing from, say, frame 560. Another time it may start playing from frame 555 when I pause on the exact same frame, so it's very inconsistent.
I have had video-audio sync issues in the past but that was when using both the video and audio from a screen recording, and I was able to find a solution to that issue, but this time, what's baffling is that this is so inconsistent, other then that I can guarantee the sync issue will eventually start happening as soon as I start doing any edits. It does not seem to happen as long as I leave the video+audio in a single, raw, unedited cut. This also does not seem to be quite the same issue as I ran into before as the fix for that is not possible for this issue, the option for fixing that other sync issue was a setting in the video strip, which I'm not even using for this video, I just delete that part, and that setting isn't even an option in the audio properties.
I'm using Blender 2.8a and I know there is a 2.8c out now, but am not sure if this is a known bug or if it's been fixed or not, couldn't find any dev notes on the Bender.org site to see what bugs have been fixed or are waiting to be fixed.
If anyone has any ideas or suggestions I'd love to hear them.